![]() Win or lose, the story continues and decisions made affect the narrative in so far as that the player will learn whether the character was successful in their atonement when they make it back to the Commonwealth. The winner is free to return to the Commonwealth, while the loser continues in the cycle of Purgatory. The goal of these Rites are to set an exile, selected by the player, free while the other two exiles on the field act as their support. There is also a unique form of Rite known as the Liberation Rite. There are also instances where the Reader can attempt to provide other assistance before Rites, such as foraging for resources, tutoring an exile and studying in private to expand the player's knowledge on the world's lore. These decisions don't affect the story on a larger scale, but they can change the environment of the Rite to either be advantageous for the player or pose new and additional threats on the field. During movement on the world map, decisions made by the player can affect the exiles or enemies that will be encountered in a Rite as well. Talking to an exile before a Rite will sometimes provide bonuses to their abilities or stats. The story and decisions that the player makes affect how exiles will perform during Rites. It's an interesting change of pace and one that is welcome. In Pyre, the world is already in ruins, and people are essentially trying to make the best of their situations. A lot of the story is subtle and the relationships that are forged with these characters are genuine, which is so different from Supergiant's other titles that mainly focus on a protagonist, one other character and a world in ruins. Every character that the Reader exchanges pleasantries with shares parts of their former lives. In hope people can learn from their past and perhaps make changes towards the future. Supergiant's writing does an amazing job of capturing the idea that in despair people can find hope. There is an eeriness to the underworld in which the exiles are trapped in. The exiles that the Reader encounters are trapped in Purgatory, and their souls can only be liberated by performing Rites, rituals where the exile shows their value and worth against another group of exiles so that they can achieve salvation and be brought back into the world of the Commonwealth. ![]() Players take on the role of a Reader, someone who can use the stars as guidance to create a path for exiles to be liberated from their sins. The story of Pyre is an exceptional one at its core. It's an interesting concept on a whole of fusing an RPG with a sport like basketball to create one of the most unique beasts I've ever had the pleasure of reviewing. I want to preface by saying that Pyre is a delightfully strange game with an RPG heart held within a sporty shell. Bastion is one of my all-time favourite games, and I fell hard for Transistor despite some of its problems. Supergiant Games has constantly made games that I've always managed to gel with. Not all classes feel equal in terms of playability ![]()
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